![]() Again, we explained conditions in the other guides, but here is how we set up the one for “if the target is unarmored”:Īnd there you have it. Finally, set any conditions you think are relevant.Then, on Stack Based or Attribute Based (depending if you have scaling or not), set the number that will be added/multiplied by the natural damage. ![]() We use it because we are not scaling, we’re just adding it flat.
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